
Speaking of Android and mobile, when it comes to reliable multi-touch on inexpensive devices, iOS has really been the only game in town. As I’ve noted previously, competing requires a usable multi-touch chipset. It seems one such chipset is making its way to a shipping product. Matt Gallant points us to our friends at Engadget:
Atmel confirms the Samsung Galaxy Tab uses its maXTouch touchscreen controller
Atmel, for their part, claim their technology is more responsive than competitors like Apple, offering both support for stylus input and faster response times – the latter interesting for music applications. Given how complex touch technology is, in terms of hardware and software alike, I’ll believe it once I test it – but that may be soon.
The news is certainly relevant not only to Android fans, but anyone hoping multi-touch will start to appear in more platforms. And for music input applications, it could be great both for something like TouchOSC for Android (as well as potentially prompting other apps), and perhaps browser-based multi-touch control that could work across operating systems.
For the record, a few specs on the Galaxy Tab; thanks, Samsung PR.
Android 2.2 (Froyo)
7.0 inch TFT-LCD, WSVGA (1024 x 600)
Cortex A8 1.0GHz Application Processor with PowerVR SGX540
3 MP Camera with Auto-Focus and LED Flash
1.3MP front camera for Video Telephony
30 pin connector
WiFi 802.11n / Bluetooth® 3.0
Gyroscope sensor, Geo-magnetic sensor, Accelerometer, Light sensor
16G / 32G internal memory with up to 32G external memory slot
RAM: 512 MB
I’m no fan of proprietary connectors, but the other specs look good. Anyone know if Bluetooth 3 is any better at real-time applications than previous implementations?